Pryme, a Qore product · 2024

Pryme, Taking Card Issuance from 3–7 Days to Under 3 Minutes

21 weeks from zero to production. Card delivery moved from approximately 3 weeks to under 3 minutes, with 15M+ cards issued in year one.

Role
Senior Product Designer · Only designer on the product
Scope
0→1 product strategy, regulated workflows, interaction design, shared design system
Team
1 PM · 3 Engineers
Timeline
6 weeks design, 21 weeks to launch
Impact
21 weeks from zero to production. Card delivery moved from approximately 3 weeks to under 3 minutes, with 15M+ cards issued in year one.
Demonstrates
0→1 definition · Regulated fintech · Systems thinking · Product scale

3-minute case study

Complete strategic story
Context
A greenfield, regulated product spanning customers, branch hardware, KYC, bank systems, card schemes, and physical issuance.
Problem
Card delivery took 3–7 days and depended on centralized fulfilment and branch processes.
My role
As the only designer, I helped define the product, narrowed the MVP, designed the regulated workflow, and built the core interaction before handoff.
Strategic decision
I reduced the MVP, defended reusable design infrastructure, then expanded the thesis from card issuance to branch-service infrastructure.
Outcome
Launched in 21 weeks, reduced issuance to under 3 minutes, and supported 15M+ cards in year one.
Leadership impact
Connected physical and digital constraints, influenced product scope, and identified the platform value that led to CVM 2.0.

Getting a debit card could take customers days or weeks and depend on centralized fulfilment. Pryme started with a simpler question: what would it take for a bank branch to issue a compliant, activated card while the customer was still standing at the counter? As Senior Product Designer, I helped define this greenfield product from zero, mapping the physical, operational, and regulatory system, narrowing the MVP, designing the branch workflow, and working with Product and Engineering through launch in 21 weeks. Pryme issued 15M+ cards across multiple markets in its first year.

Outcomes
15M+
Cards issued
In year one, mostly dormant holders
<3 min
Card issuance time
From 3–7 days in-branch
TL;DR
Problem
Getting a debit card in markets like Nigeria, Ghana, or Kenya wasn't a digital problem, it was a structural one. Legacy bank infrastructure required customers to visit a branch, complete paper forms, and wait three to seven days for fulfilment. For a significant share of account holders, that friction meant never getting a card at all.
Approach
I joined as the founding product designer with a mandate to make the interaction possible, and no design system, no prior research, and no defined scope to start from. I worked directly with one PM and three engineers: six weeks of design got us through POC at GTBank, and 21 weeks total to launch in a live branch.
Result
15M+ cards issued across multiple markets in year one, almost entirely from existing account holders who had never activated a card. Card issuance time dropped from 3–7 days to under 3 minutes. CVM 2.0 shipped with nine additional service capabilities and now absorbs 80%+ of routine in-branch service requests.

The Problem

Getting a debit card in markets like Nigeria, Ghana, or Kenya wasn't a digital problem, it was a structural one. Legacy bank infrastructure required customers to visit a branch, complete paper forms, and wait three to seven days for fulfilment. For a significant share of account holders, that friction meant never getting a card at all.

The business case was clear: remove the offline dependency and you unlock a dormant user base, cut branch congestion, and grow card-linked transaction volume. What wasn't obvious was how to do it inside the real constraints: multiple card scheme APIs (Mastercard, Visa, Verve, AFRIGO), varying KYC requirements across five markets, and a user base for whom this would often be their first fully digital banking interaction. That last constraint shaped everything.

Physical and digital service system

Customer

Starts and completes the journey at a branch kiosk.

Pryme / CVM

Orchestrates the interface, eligibility, and service flow.

Identity / KYC

Validates the customer against market-specific requirements.

Bank systems

Confirms account status and permissions.

Card scheme / issuance

Creates and activates the compliant card.

Physical card

Prints while the customer is still at the branch.

The idle screen customers meet in branch: bank branding up top, one unmistakable Start action, and language and accessibility options placed before the journey begins rather than buried inside it.Click to expand

My Role

I came in as the only designer. No handoff, no existing research, no component library. My first job wasn't to design, it was to define what we were actually building. I worked directly with one PM and three engineers: six weeks of design that got us through POC at our first partner bank, GTBank, and 21 weeks total to launch in a live branch.

Three early decisions shaped everything that followed.

The KYC step, redesigned: a four stage progress tracker so people know how much is left, one input per screen, and a keypad sized for a standing customer at a branch kiosk.Click to expand
  1. 01Progressive disclosure keeps the regulated flow understandable without hiding its remaining steps.
  2. 02Large touch targets and a dedicated keypad support standing use on fixed branch hardware.

I also built the front end for the card request-and-processing flow myself before handing it to engineering. On a regulated card flow, that mattered: it killed a whole category of handoff misreads, took time out of engineering's build, and meant the interaction I'd tested was the exact interaction that shipped.

Research & Discovery

At first the problem looked like straightforward digitisation: let customers request a card without visiting a branch. Discovery showed it was more structural. Card issuance sat across branch operations, KYC, scheme integrations, market-specific rules, and user trust, and designing a clean digital form on top of a broken offline process would have solved nothing.

I combined user and stakeholder discovery to understand both the customer journey and the backstage service model: interviews with cardless and abandoned-request users, conversations across branch, compliance, product and engineering, and service blueprinting to find the operational failure points. Five insights changed the product.

  • 01The barrier was access, not demand. Users wanted cards; branch visits, paperwork, queues, and unclear timelines made getting one feel too costly. The opportunity wasn't to digitise the request, it was to remove the offline dependency.
  • 02KYC was the biggest hidden blocker. Users often didn't know whether their account was even eligible until late in the process, which produced confusion and failed requests. Eligibility had to surface upfront, before users committed.
  • 03Trust mattered as much as speed. Requesting a card this way was a high-trust banking action. Fees, identity requirements, collection, activation, and PIN setup had to be explained in plain language.
  • 04Scheme and market complexity had to stay backstage. Users cared about practical outcomes: where the card works, what it costs, how fast they get it, not which scheme sat behind it.
  • 05Instant issuance changed the rollout strategy. Cards could be printed instantly at the machine. That shifted the MVP away from delivery and toward instant issuance first; delivery introduced operational complexity (addresses, couriers, tracking, failed delivery) we could defer.

From Platform to Infrastructure, the Case for V2

After launch, I pushed for something that wasn't in scope.

The CVM had one job: issue cards. But the same hardware was already installed in branches across five countries, already trusted by customers, already integrated into bank systems. The banks had paid for the machine and the integration, adding service capabilities on top had marginal cost relative to the ROI of deflecting in-branch service volume.

I brought that argument to leadership: a machine that could handle account opening, funds transfer, card hotlisting, and complaint logging didn't just issue cards, it replaced the entire category of routine in-branch requests that consumed customer-service-officer time. The argument landed.

Product evolution
V1

Instant card issuance

A focused product that moved card delivery from days to minutes.

V2

Branch-service infrastructure

Account opening, transfers, statements, hotlisting, complaints, and other routine services.

Scale

80%+ of routine requests

The installed hardware and shared system became a broader self-service platform.

CVM 2.0 main menu: the nine service capabilities that turned a card printer into a self-service branch. Plain-language labels, one action per card, and a persistent way back for first-time digital users.Click to expand
  1. 01One action per tile keeps a broad service set scannable for customers with different levels of digital confidence.
  2. 02The shared component foundation allowed new banking services to expand without creating a second design system.

Results

Within 6 to 12 months of launch:

<3 min
card issuance time
down from 3–7 days in-branch
15M+
cards issued, year one
mostly dormant existing holders
80%+
in-branch service
routine requests handled via CVM 2.0
5
markets live
8 banking partners
GTBank logo
Zenith logo
UBA logo
Access logo
FCMB logo
FirstBank logo
Ecobank logo
Stanbic IBTC logo

The v1 design system was adopted by two other product teams as the foundation for their own builds. At launch, Pryme trended on Twitter in Nigeria as customers shared the experience of walking out of a branch with a card in minutes.

That latent-value reframing changed how the business talked about Pryme internally, and it's what made the investment case for v2 straightforward.

Reflection

The most valuable lesson from Pryme was that the original use case wasn't necessarily the final product. We began by solving card issuance. Once the platform was in branches, it became clear that the same infrastructure could support a much broader set of routine banking interactions.

That changed how I thought about the product: not as a card machine, but as an extensible service point inside the branch.

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